When it comes to single player, players often ask for ways to tailor how they play. I personally think a big reason competitive multiplayer isn’t as common (about 6% of MP games are competitive) is because it’s so much harder to set them up when they require reading rulesets, which become fragile when the game itself isn’t enforcing them. A lot of stuff that adds fun and a sense of power in singleplayer are not very balanced for organized competitive multiplayer so organizing these games can be challenging, often including long rulesets and policing by the server host. There is also a big split between people who play “historically” vs people who don’t (it’s around 50/50). Single player, multiplayer, achievement runs, casual relaxing and various other. Today we are going to be talking about something we have been thinking about adding for a really long time: Custom Gameplay Rules.įirst off, let me explain why we are doing this - HOI4 is a game people play in a lot of different ways. Hi everyone! Most of the team is now back after summer so it’s time to spin up the ‘ol diary machine again.
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